01 Games (301/501/701)
Overview
01 Games (301/501/701) is a classic darts game for 2 to 4 (singles or pairs); team formats common in leagues.
Players & Teams
- Players: 2 to 4 (singles or pairs); team formats common in leagues.
- Team play: Teams of 2–4 players; each player throws in a fixed rotation.
- Each player throws three darts per turn in a fixed rotation.
Equipment & Board
- Mainly bristle boards with steel‑point darts; also available on soft‑tip..
- Standard throwing distance: 7 ft 9¼ in (2.37 m) to the board face for steel‑point; soft‑tip machines follow posted lines.
- Board height: bullseye at 5 ft 8 in (1.73 m).
Setup & Basic Play
- Starting score: 301, 501, 701, or 1001.
- Subtract your turn total from your remaining score.
- Busts: going below zero or leaving 1 resets the turn (score reverts).
- Finishes: plan routes to leave a preferred double (e.g., 40=D20, 32=D16).
Scoring & Winning
- Win condition: First player/team to reduce the score to exactly 0 with a valid out (most leagues use Double‑Out).
- Singles=face value, Doubles=×2, Triples=×3, inner bull=50, outer bull=25 (unless variant specifies otherwise).
League & Format Notes
- Very common in steel‑point leagues; also played on soft‑tip machines.
- Round robin or match‑play formats are common in clubs; confirm local leg order and tie‑breakers.
Variations
Common house rules adjust targets, required finishes, or innings. Agree variations before the first throw.
Strategy & Tips
- Count ahead—aim to leave comfortable doubles or setups rather than random totals.
- Miss on the “safe side” that still leaves a finish on the next dart.
- Track marks (Cricket) or remaining scores clearly to prevent disputes.
Common Mistakes
- Throwing extra darts after a bust (01).
- Ignoring bull until too late (Cricket).
- Poor record‑keeping—use a scoreboard or app.