121 Checkout
Overview
121 Checkout is a classic darts game for 1+ (solo or head‑to‑head).
Players & Teams
- Players: 1+ (solo or head‑to‑head).
- Team play: Rare; designed for finish practice.
- Each player throws three darts per turn in a fixed rotation.
Equipment & Board
- Bristle or soft‑tip..
- Standard throwing distance: 7 ft 9¼ in (2.37 m) to the board face for steel‑point; soft‑tip machines follow posted lines.
- Board height: bullseye at 5 ft 8 in (1.73 m).
Setup & Basic Play
- See below for scoring specifics and house‑rule options.
Scoring & Winning
- Win condition: Progressive challenge—complete the checkout within 3 darts; ladder up or down.
- Singles=face value, Doubles=×2, Triples=×3, inner bull=50, outer bull=25 (unless variant specifies otherwise).
League & Format Notes
- Practice game.
- Round robin or match‑play formats are common in clubs; confirm local leg order and tie‑breakers.
Variations
Common house rules adjust targets, required finishes, or innings. Agree variations before the first throw.
Strategy & Tips
- Count ahead—aim to leave comfortable doubles or setups rather than random totals.
- Miss on the “safe side” that still leaves a finish on the next dart.
- Track marks (Cricket) or remaining scores clearly to prevent disputes.
Common Mistakes
- Throwing extra darts after a bust (01).
- Ignoring bull until too late (Cricket).
- Poor record‑keeping—use a scoreboard or app.